

Key Featuresīuilding on the success of the original game, Sanctum 2 stands alone as the only true FPS/Tower Defense hybrid. You can progress through the single-player campaign yourself, or play with up to four friends in co-op to discover the secrets of the planet LOEK III and learn the backstory on why the aliens are so intent on destroying the Cores you are sworn to protect.

Construct towers and walls during the building phase before the enemies attack, then jump into the fray and blast everything to pieces in FPS mode. In Sanctum 2, you will utilize elements from multiple gameplay genres to succeed. Sanctum 2 is a new game completely rebuilt from the ground up using community feedback and innovative design to really push the bar of what an independent studio can do.

Choose your own loadout of towers, weapons and perks, but choose wisely because you are humanity’s last defense against the unrelenting hordes set out to destroy it. Outfit your character exactly the way you want through the new and extensive customization system. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. the inabilities of the ACP & Orbital strike relay to target & damage air enemies and the Anti-air to target ground ones.Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game.Talking in general, the projectile-using towers are the Scatter lasers & the towers with targeting system. The ACP is a non-projectile tower and is clearly an exception of this since it acts all the time it has a ground lume in range, but if its reach goes into areas, where no enemies pass by, the range utility also is partially/fully reduced. the towers, that use projectiles, meet random obstructions like walls, rocks, other towers, etc, even sometimes bases - these all are technically also related to the range, since anything that blocks a tower's sight can serve as a range decrease and therefore lower damage dealt.the enemy vulnerability, including the partial invulnerability of the Hoverers, Bobble heads & Fiskeplaske and the fact that some armoured enemies like Armoured heavies & Super heavies & Screamer matriarchs will reduce/negate the DPS (except the DPS of the Drones).Along with the displayed value, it can be seen if the player targets the tower(s) out-of-wave and looks at the map/minimap or at the spherical range that shows on the field - it shows its radius of action.the range impact (more range generally means more damage).* The raw Damage per second (attack speed x damage) & DPS per resource above take into account just a few things, but ignore many factors, that also have important impact, like: Players can specify the enemy priorities of 13 of the towers via the targeting system (the ones without such option are the ACP, Scatter lasers, Dispensers, Amp & Range spire).ġ.6/6.4 per enemy (overall/during strikes)ġ.85/9.25 per enemy (overall/during strikes)Ģ.26/9.02 per enemy (overall/during strikes).New tower slots are unlocked at player ranks 3, 5, and 9, giving a maximum total of 4 tower slots.New towers are unlocked at certain player ranks (listed below).Three of them are Dispensers - for Slow fields, AR & Rupture mines, while the rest fires (or acts) automatically.

